Minecraft Accounts Compromised

These accounts were NOT COMPROMISED FROM OUR SERVER or anything wacky like that. I checked a few of our most active accounts, but it’s worth your time to look around for your accounts and those of your friends. It’s not 100% certain that all those accounts were actually compromised, but it’s always worth changing your password to be certain, ehwot?

Click the image to check out the list.

1.5!

We’ve updated to 1.5. Funny, how for the first time we got to an update BEFORE the launcher did ;)

You can update your client to 1.5 by clicking here and replacing the minecraft.jar file in your %appdata%/.minecraft/bin folder with that one!

The whole post is here if you’re wondering why we’ve updated before the actual launcher. It’s nothing sketchy.

~HyperFreak

1.2.4, and Ruins!

Today we’ve updated to the new bukkit RB for 1.2.4, providing official support. You can safely update your client to the newest version and enjoy the new wood ;)

In addition, we’ve added four different ruined sites from the last world, full of mobs and holes and treasure!

Ruins! Go treasure hunting ;)

 

READ THE TWITTER

It’s a good thing to do.

It’s over there.

The new city

See the next most recent post for directions if you’re still in the old world. New players will spawn here automagically! :)
~Hyper

UPDATED!

1.2 is here! You can access the server same as always.

 UPDATE: I FIXED TELEPORTERS IN THE OLD WORLD!!!!! You can actually get your stuff out now!

How do I get to the  new world?!

Here's how to get to the new world.

UPDATING

WE ARE UPDATING. SERVERS WILL BE OFFLINE FOR A PERIOD. EXPECT SERVICE TONIGHT. CHECK BACK FOR DETAILS.

UPDATE 1:

When this finishes, we go live.

 UPDATE 2: 

HERE IT COMEEEEESSSSSSSS

 

 

1.2 is coming!

Just to update, I know the server’s been fairly inactive lately, but that’s because the team has been working on pushing out some great stuff. Right now we’re running four servers total.

12w07b Creative Server 1 – Home to our new world
12w07b Creative Server 2 – Home to a special project!
Silvercrest Landing – The server you know and love
SilverTest landing – Another 1.1 bukkit server for testing the new plugin configs.

In addition, for those of you who care, bukkit is doing a massive update and getting rid of old, deprecated code. Things will be shaky at first I’ll imagine, but it’s for the best. You can read up on that upcoming change here.

It should be noted, only two of those minecraft servers are being run on the physical computer that handles SCL. There isn’t a significant memory tie-down, and we haven’t experienced problems in cooperation between the two.

Some updates that we’ve made to the plugin scheme:

  • We now run an economy based on XP points as currency. We’re going to make XP grinders a bannable offense, also. This will, however, also allow users to open their own shops to sell wares they have farmed or collected!
  • The Dragon plugin is working. We’ve also built the dragon hub for the next world.
  • Temples! There will be challenges you can find hidden around the wilderness surrounding key towns, and completing the challenges without dying will yield untold rewards!
So that’s it for now. More to come, but just know we haven’t gotten lazy!
~Hyper
Fuck this shit.

Verbose Eliminated!

Sorry for the intermittent lag and downtime for the past few days, but I’ve finally succeeded in doing a few things. Chief among them, though, is eliminating the chatspam from our save and backup plugins. You know, this:

Fuck this shit.

Gross. Ugly. Uglygross.

 

 

 

 

 

 

 

 

That should all be gone now.

In the meantime, we’re eagerly awaiting 1.2 as Blaze and I have been designing the landing point and a few Easter eggs of the new world! You’ll all enjoy it thoroughly.

Cheers!
~HyperFreak

The Lo-Down

Silvercrest is getting a makeover. The admins and a few players have had a meeting regarding some level of input on the future of the server. This post aims to briefly outline what we plan to do and change to improve your experience on the server. The next two sections constitute a tl;dr, whereas the last holds elaboration on some of these points

Effective Immediately (or ASAP):

  • Update the website to reflect new and upcoming mods
  • Update the website to include a plugin suggestion box
    (Regarding the plugin suggestions, most of them will be turned down. I do not plan on installing 29384723984 new plugins.)
  • Update the website to reflect new and more lax whitelist policies
  • Update the server to cleanse it of more unneeded plugins, as well as undertaking a positively massive shift to newer plugins which combine features and phase out old, buggy and beta plugins which are causing the server some stress
  • Delete additional test universes
  • Go live with a private vanilla server on an alternate port with limited memory, which will be used for the mods to design the spawn for the new world, going live in Bukkit 1.2; this will be whitelisted and its address unannounced so that only the admins may access it.
  • Cover one another in butter and have a diabetes-inducing orgy
  • Begin rewriting permissions to accommodate new and current plugins
  • Reconfigure server memory usage to allow for a faster server with a larger chunk cache
  • Enable some level of chunk permanence

Effective Upon Release of Bukkit 1.2 (dev?):

  • Move vanilla world into bukkit 1.2, link it via teleporter to the new world
  • Disable vanilla world
  • Move primary spawn to new world
  • Disable teleporter and waypoint creation by non-admins
  • Begin design of mass rail transit system in metropolitan areas
  • Tame lots of kitties
  • Begin design of mass dragon transit system between major metropolitan areas and key points
  • Begin semi-public advertising of server; not mass advertising
  • Begin development of a “Let’s Play” video channel
  • Begin development of a more functional PVP arena as well as more PVP games (perhaps in another additional universe?)
  • Enable elevators
  • Appoint one to two “scout-mods” with limited teleportation abilities, and permissions to investigate griefing.

Philosophies behind these shifts:

Some of these changes might come as a surprise, such as the disabling of teleporter creation and the lack of any real additional mods.As I mentioned, the new plugin submission box will be mostly rejected. I’m wary of installing every plugin that looks neat. I think this is a straightforward thing, that everyone can agree on. The formalization of the suggestion process, without the implication of any real shift in the number or frequency of plugins installed.
New Moderators
Some people have expressed distaste at the low power of the planned new mods. The idea of having these mods is so that situations can be handled on a low level quickly and as problems arise. Some of the commands and abilities I plan to give to the mod(s) are:
  • /ex (Extinguish fires in the immediate area)
  • /spawn (Teleport self or players to the spawn)
  • /broadcast (broadcast messages in red to the server)
  • Logblock tool usage (investigate block changes)
  • Runecraft teleporter and waypoint creation
CAN I BE A MOD?!!?!?!!!?!??!111one
No. I will handpick the mods, if any, by myself with some input from Blaze. 
Transportation

Perhaps the most important shift in the server workflow will be around transport. We have long had runecraft in place set up so users might warp from place to place over long distances, connected at a central hub. This is all well and good at first, but it has turned walking into a chore and keeps most of us from soaking up any of the aesthetics we’ve worked so hard to create. We plan to allow users to continue to use existing teleporters, but prevent them from creating new ones.

“But what about the old world, can I still make them there?”
No. Their creation will be disabled globally. The idea is to begin migrating the creation of new projects into the new world.

“I’ve often used the personal teleporter rune to escape scary caves. Can I continue to use that rune to get out when I’m lost?”
Yes, the plan is to create one single waypoint in the center of the new primary town for emergency personal teleporter use.

“Will the old world still be accessible and navigable by teleporters?”
Yes. Runecraft teleporters work between worlds, so that will be the primary method to get in and out of Winmore for migration.

Our new transportation system within the new world will have two primary components, not counting your feet. For transportation between major metropolitan areas (cities and surrounding structures,) we will begin to make use of Phiwa’s DragonTravel Plugin, which (in combination with TriggerCommands) will allow us to set up stations to spawn, and ride Ender Dragons to distant predetermined stations, enjoying the scenery along the way. We are also using this excellent V10lift Elevator Mod,  allowing mods to wire multi-floor elevators into buildings. WE WILL NOT INSTALL THESE WIDELY INTO PRIVATE STRUCTURES.

The second part of our new system will be the vanilla railway. With the help of a few people, we will engineer and construct a nice and efficient railway system within each major metropolitan area. Hyperfreak will be engineering the project, and BlazeDrag will handle masterminding the architecture of stations, though we expect many will wish to contribute or build their own rail stations in their own areas linking them into the nearest metropolitan area.

“Why are we switching systems?”
Two reasons. One is because walking became a chore, and that detracts from the charm of the game, in our opinion. The second reason is that we want to avoid ballooning several thousand squares out in every direction. While exploring is great, and building in fantastic areas is to be expected, people were so afraid of stepping on one another’s toes that they opted to move a great distance before constructing anything. We want people to more often see spots that already exist along railways and between dragon points, and build where they find that natural beauty in passing in the virgin space between and adjacent to current cities. This is in stark contrast to the old method of staring at the inside of three or four underground teleporter hubs for travel.

HOLY FLYING F*CK ON A F*CK SANDWICH, CAN I GET A DRAGON STATION ON MY ROOF?
No. The idea is that there will be some kind of vague planning to the placement of cities, allowing us to discern by distance whether to use rail or dragon. Dragons will be used only for significant distances.

I hope this has all done much to clear up questions about the direction the server will be heading in the near future. Questions can be directed to silvercrestlanding@gmail.com.

~HyperFreak, Lead Admin